Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out.
Struggling to fit in after her parents' divorce sends her from Boston to her grandmother's house in the country, sixteen-year-old Maddy forms a manga club at school and falls in love through an online fantasy game.
From Santa Fe, New Mexico, to Edinburgh, Scotland, thirteen-year-old Adam Adlar must elude police while being hunted by a dinosaur come-to-life from a virtual reality game invented by his father, who has gone missing.
As she is undergoing a "tabula rasa" treatment, removing all her memories one by one until she becomes a blank slate and can start life over again, Sarah's hospital is invaded by elite soldiers who seem to want to end her totally, memories and all. With a skilled hacker for her only ally, Sarah has to figure out who she used to be and why someone would kill her for it.
Twelve-year-old Johnny endures tensions between his parents, watches television coverage of the Gulf War, and plays a computer game called Only You Can Save Mankind, in which he is increasingly drawn into the reality of the alien ScreeWee.
When thirteen-year-old Josh's beloved older brother, Max, is arrested for murder, the victim's sister leads Josh to evidence of Max's guilt--and her own--hidden in their favorite online role-playing game and Josh, who was conceived to save Max's life years earlier, must consider whether he shares that guilt.
Teenager Tom Raines, whose life consists of traveling with his father to casinos and winning enough money for a living by playing virtual games, is about to get the shock of his life. The Pentagon Spire, an elite military establishment, is recruiting him to their Intrasolar Forces, a space program operated by virtual interface from Earth. The Pentagon needs his gaming skills to defeat China's new ace pilot, but a mole in the Spire may make that goal impossible from the start.
Fifteen-year-old Bobby Pendragon enters a virtual world to defeat the evil Saint Dane and finds himself tempted to leave the real world behind.
Fourteen-year-old Grace must find a way to get her older sister out of a princess-filled virtual reality RPG (role playing game)--before it is too late.
On Saga, a world based on a video role-playing game, fifteen-year-old Ghost lives to break rules, but the Dark Queen who controls Saga plans to enslave its people and those of New Earth, and Ghost and her airboarding friends, along with Erik and his friends from Epic, try to stop her.
In a near-future New York City, fourteen-year-old computer genius Sam Wilson manages to hack into the AT&T network and sets off a chain of events that have a profound effect on human activity throughout the world.
While living a life of luxury in his wired, virtual world, Zane comes across a device that allows animals to communicate with him and he learns that they are planning a rebellion. Forced to be a part of the animals' plans, Zane finds himself needing to confront an all-new world: nature.
On New Earth, a world based on a video role-playing game, fourteen-year-old Erik pursuades his friends to aid him in some unusual gambits in order to save Erik's father from exile and safeguard the futures of each of their families.
In a future where most people have computer implants in their heads to control their environment, a boy meets an unusual girl who is in serious trouble.
Child prodigy Cadel Piggot, an antisocial computer hacker, discovers his true identity when he enrolls as a first-year student at an advanced crime academy.
Twenty-first century fourteen-year-old Kyle was hypnotized when humanity was upgraded to 1.0 and he, incompatible with the new technology, exposes its terrifying impact in a tape-recording found by the superhumans of the future.