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Bay Trail Middle School Library

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Book Recommendations

Not sure what to read next? Scroll down to see recommendations from Mr. Griffin & Mrs. Gutman. Visit the Bay Trail Library to pick up a paper copy or access Sora from the Patriot Portal to borrow free ebooks and audiobooks. Keep scrolling down to see books from different genres.

 

CLICK HERE for the library catalog

CLICK HERE to go to the Patriot Portal to open Sora

FANTASY - Click the left & right arrows to see more books. Click pause button at bottom to stop.

Pages & Co. #1: The Bookwanderers

Eleven year-old Tilly has lived above her grandparents bookshop ever since her mother disappeared shortly after she was born. Like the rest of her family, Tilly loves nothing more than to escape into the pages of her favourite stories.One day Tilly realises that classic childrens characters are appearing in the shop through the magic of book wandering crossing over from the page into real life.With the help of Anne of Green Gables and Alice in Wonderland. Tilly is determined to solve the mystery of what happened to her mother all those years ago, so she bravely steps into the unknown, unsure of what adventure lies ahead and what dangers she may face.

Shinji Takahashi and the Mark of the Coatl

Shinji Takahashi is just an ordinary kid. An ordinary homeschooled smart-alecky orphan kid being raised by his globe-trotting aunt Yui. But when a magical guardian decides to use him as a conduit to awaken its power, Shinji's life takes a turn for the anything-but-ordinary. Captured by the menacing Hightower Corporation, which is bent on using the guardian's magic for its own nefarious purposes, Shinji must team up with a brilliant young tech whiz named Lucy and her robot mouse, Tinker, in order to escape. Together the two turn to the venerable Society of Explorers and Adventurers and its ragtag cast of spelunkers, hackers, mapmakers, pilots, and mythology experts (among other things) to return the guardian to its rightful home and release Shinji from its magic—which seems to be draining his life force. Time is ticking, the Hightower Corporation is hot on their tail, and success or failure might depend on one small thing—Shinji finally coming around to the belief that he is anything but ordinary. Based on the Society of Explorers and Adventurers lore that exist across the Walt Disney Parks, Shinji Takahashi and the Mark of the Coatl is the first book in an all-new action-adventure series that brings S.E.A. into the twenty-first century through a blend of science and magic, and a focus on two young characters on an epic journey through time and place.

Amari and the Night Brothers

Amari Peters has never stopped believing her missing brother, Quinton, is alive. Not even when the police told her otherwise, or when she got in trouble for standing up to bullies who said he was gone for good. So when she finds a ticking briefcase in his closet, containing a nomination for a summer tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real. Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their intense doubt and scrutiny--especially once her supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't stick it out and pass the tryouts, she may never find out what happened to Quinton. Plus don't miss the thrilling sequels, Amari and the Great Game & Amari and the Despicable Wonders.

The Uncommoners #1: The Crooked Sixpence

When their grandmother Sylvie is rushed to the hospital, Ivy Sparrow and her annoying big brother Seb cannot imagine what adventure lies in store. Soon their house is ransacked by unknown intruders, and a very strange policeman turns up on the scene, determined to apprehend them . . . with a toilet brush.
 
Ivy and Seb make their escape only to find themselves in a completely uncommon world, a secret underground city called Lundinor where ordinary objects have amazing powers. There are belts that enable the wearer to fly, yo-yos that turn into weapons, buttons with healing properties, and other enchanted objects capable of very unusual feats.
 
But the forces of evil are closing in fast, and when Ivy and Seb learn that their family is connected to one of the greatest uncommon treasures of all time, they must race to unearth the treasure and get to the bottom of a family secret . . . before it’s too late.

MYSTERY - Click the left & right arrows to see more books. Click pause button at bottom to stop.

The Inheritance Games (Book 1)

Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why -- or even who Tobias Hawthorne is.

To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch -- and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege, with danger around every turn, Avery will have to play the game herself just to survive.

And Then There Were None

First, there were ten--a curious assortment of strangers summoned as weekend guests to a private island off the coast of Devon. Their host, an eccentric millionaire unknown to all of them, is nowhere to be found. All that the guests have in common is a wicked past they're unwilling to reveal--and a secret that will seal their fate. For each has been marked for murder. One by one they fall prey. Before the weekend is out, there will be none. And only the dead are above suspicion.